Conjure Animals Tracker
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Summon:
-- Select CR --
1 × CR 2 or lower
2 × CR 1 or lower
4 × CR ½ or lower
8 × CR ¼ or lower
Beast:
Select a CR first
Best Conjure Animals — Quick Notes
*Has useful attacks/drop/grapple/poison/prone/shove against those requiring magical attacks, e.g. grapple requires using up their action to escape, prone give advantage to attacks against, etc.
Don't forget that any creature can help your party attack which grants advantage.
Flanking may also grant advantage.
1 × CR 2
AC: G Elk (14)
DMG & ATK: Polar Bear 2+7, S Tooth 2+6
Fastest: G Elk 60'
*Grapple: G Constrictor
HP: G Constrict (60), S Tooth (52)
*Prone: Rhino 15@20', G Elk 14@20'
Reach: G Elk (10), G Constric (10)
*Shove: Rhino, Polar Bear
2 × CR 1
AC: D Worf (14), G Spider (14)
Climb: G Spider
Darkvision: Tiger, G Spider
DMG & ATK: B Bear, G Eagle, G Vulture
*Drop: G Eagle+5, G Vulture+4 (pack adv)
Fastest: G Eagle (80)
*Grapple: Giant Octopus, Giant Toad
HP: G Oct (52), Giant Toad (39)
Jump: Lion (25)
Pack: D Wolf, G Vulture
*Poison: Giant Spider (+web),
*Prone: Dire Wolf
Range: G Spider (30' once)
Reach: G Octopus (15)
See Invisibility: G
*Shove: Brown Bear
Stealth: Tiger
4 × CR 1/2
AC: all 11/12
ATK & DMG: Ape, B Bear
Ranged: Ape
*Grapple: Ape, Croc
Fastest: Warhorse (60), Giant Wasp (50)
HP: all ~19
*Poison: Giant Wasp
*Prone: Warhorse 14@20', Giant Goal 13@20'
*Shove: Ape
*Transport: Warhorse (13.6 miles/hr)
8 × CR 1/4
AC: F Snake (14), GP Snake (14)
ATK: Giant Badger 2@+3
Darkvision: GW Spider, G Lizard
*Drainblood: Stirge
DMG: Elk, D Horse, F Snake
Fastest: R Horse (60), F Snake (60)
Flyby: Flying Snake +6, Giant Owl +3
*Grapple: Const Snake, G Frog, Octo
HP: G Bat (22), Draft Horse (19)
Pack & Prone: Wolf
*Poison: Flying Snake, Giant PSnake, Giant Cent, Giant WSpider
*Prone: Elk 13@20', Panther 12@20'
See Invisibility: G Bat, G Cent, F Snake
*Shove: Draft Horse
Stealth: Panther, Wolf
*Transport: Axe Beak (11 miles/hr)